Iceworld Level 6

Iceworld Level 6 is the sixth level in Iceworld, and the twelfth in the entire single player game.

It has a difference between the PC and Console versions, and is different with a PhysX PPU.

Beginning
The Marbleball goes onto a floor fan to take it to the higher floor, then pushes a wooden crate onto the switch to turn on another floor fan. After that, the Marbleball goes onto a floor fan to float over four other fans, allowing the Marbleball to go to the first checkpoint. In the PC version, there is a Marbleball morph before the first floor fan.

Checkpoint #1
The Marbleball must push the two left crates, turn on the left magnet for the other two crates to get pushed by the metal box, then turn on the right magnet to open the path. After that, the Marbleball turns into the Airball and uses the pump to fly over the gap and towards the second checkpoint.

In the PhysX version, the Marbleball must turn into the Metalball and use a big wooden crate to push a lever and allow fluid to flow from the barrel. Then, the Metalball must turn into the Marbleball, go up the slope and onto the wheel. After that, the Marbleball turns into the Airball and goes into the second checkpoint.

Checkpoint #2
The Airball must go up a slope and turn into the Metalball, then roll up another slope and catch a stone ball to roll down the slopes and onto the hold switch to disable the fan. There are rails leading to it so the stone ball won't go the wrong way. The Metalball must turn back into the Airball and go onto the rails towards the third checkpoint.

Checkpoint #3
The Airball uses a pump to go onto a platform and transform into the Metalball, then pushes the wooden crates to make the tower fall down. The method varies between versions

In the PC version, the Metalball must turn off one fan, and turn on the other two, then transform into the Airball and use the pump to float in front of the fans and onto the platform and towards the fourth checkpoint.

In the Console version, the Metalball must use a big wooden crate to block the fan, then transform into the Airball and use the pump to float onto the platform and towards the fourth checkpoint.

In the PhysX version, the Airball must transform into the Marbleball and roll up a slope, into a fluid cannon to spray fluid at the wooden crates so they fall off. The Marbleball can go over the bridge to the fourth checkpoint.

Checkpoint #4
The Airball rolls over three wooden planks and exits the level. In the PhysX version, the Marbleball transforms into the Airball before going over the planks.