Caveworld Level 2

Caveworld Level 2 is the second level of Caveworld, and the fourteenth in the entire single player game.

It has some differences between the PC and Console versions.

Beginning
In the PC version, the Marbleball turns into the Powerball and goes down the metal tube, then goes into the second checkpoint. There is a pole blocking the way, so the Powerball must dodge it.

In the Console version, the Marbleball goes down the metal tube, then changes into the Powerball and goes into the checkpoint. The pole is not blocking the way in this version.

Checkpoint #1
The Powerball must charge into the magnetic ability, and attract to the hanging magnet, onto the wooden crates so it can go through the second checkpoint.

Checkpoint #2
The Powerball must turn into the Metalball and push four metal boxes out of the way, break through the first cloth, change into the Powerball and go over the second cloth, towards the third checkpoint.

There is a hidden path that requires the two side magnets after checkpoint 1 to be turned off. The Metalball must go back to the first checkpoint, then turn into the Powerball, charge into the magnetic ability and go back to the second checkpoint. The Powerball can go over the first cloth and stick to the first magnet, then go into the first cannon and fire onto the second magnet, drop onto the rails, go into the second cannon and fire at the third magnet, allowing the level to be exited. In the console version, the rails have wooden planks outside them.

Checkpoint #3
The Powerball must charge into the jump ability and jump up the stairs, then change into the Metalball and push a small wooden crate and a big crate to make steps to a platform, go down the stairs, change into the Powerball, charge into the jump ability, jump up the stairs, jump onto the crates and onto the platform, to the fourth checkpoint.

Checkpoint #4
The Powerball must use the magnetic ability to go over the platform using three hanging magnets, allowing the level to be exited. If the Powerball falls onto the lower platform, it must go up the slope so it can try again. In the PC version, there is an Airball morph before the exit, but that is optional.