Iceworld Level 5

Iceworld level 5 is the fifth level of Iceworld, and the eleventh of the entire single player game.

It has a difference between the PC and Console versions.

Beginning
The Marbleball turns into the Airball and uses a pump to cross the gap, then it has to avoid the spikes and use another two pumps to fly over more spikes and into the first checkpoint.

Checkpoint #1
In the PC version, the Airball has to go over two cloth pieces and into the second checkpoint.

In the Console version, the Airball transforms into the Marbleball and pushes through a fan, then uses a floor fan to go onto the first cloth piece and uses another fan to go onto the second cloth piece and through the second checkpoint.

Checkpoint #2
The Airball transforms into the Marbleball (in the PC version) and turns off a floor fan so a wooden crate can be pushed onto a flying platform, past a hanging cannon ball, and then pushed off the platform and onto the hold switch to turn on the fan. After that, the Marbleball can be pushed up the slope, towards the third checkpoint. If the crate is forgotten about, then the Marbleball can change into the Airball and go along the rope rails, then go up a slope and change back into the Marbleball where the crate can be collected.

Checkpoint #3
The Marbleball turns into the Airball and uses three pumps to dodge the spikes and go up to the higher platform towards the fourth checkpoint.

Checkpoint #4
The Airball turns into the Metalball and pushes four hanging metal boxes to the sides, then turns back into the Airball and passes the boxes, so it can use the pump, go over the gap, and exit the level.