Lavaworld Level 1

Lavaworld Level 1 is the first level of Lavaworld, and the twenty-fifth in the entire single player game.

It has some differences between the PC and Console versions.

Beginning
The Marbleball goes to the main platform and has three puzzles to do.

Left Checkpoint #1
The Marbleball goes onto a floor fan, changes into the Metalball, pushes a metal box out of the way, then changes into the Marbleball and pushes a wooden crate onto a switch to turn off a magnet. The Marbleball changes into the Metalball, drops down and pushes eight metal boxes out of the way, then changes into the Marbleball and goes to the second checkpoint.

Left Checkpoint #2
The Marbleball goes across some tilted wooden planks and pushes a wooden crate to turn off one of the three magnets. The Marbleball uses the flying platform to choose the next puzzle.

Middle Checkpoint
The Marbleball turns into the Metalball and pushes a metal box between some rails, then changes into the Marbleball and pushes a stone ball in front of the box. It then turns on a magnet for the metal box to push the stone ball into a tube and on a switch, opening a gate for the Marbleball and allowing it to push another wooden crate to stop another magnet.

Right Checkpoint
The Marbleball goes on some wooden planks and turns on three timer switches to open gates. The Marbleball goes through the gates and pushes another wooden crate to turn off another magnet. In the Console version, there are tilted planks next to the flat planks. If the second or third gate closes on the Marbleball, it can use rails on the left to try again.

Once the three magnets are disabled, the Marbleball turns into the Metalball and goes towards the fifth checkpoint.

Console Checkpoint #5
The Metalball turns into the Marbleball and uses two floor fans to get to the top platform and the sixth checkpoint.

Checkpoint #5 (#6 in the console version)
The Marbleball turns on a magnet to attract a cannonball from the flying platform, then pushes the cannonball to a magnet. The Marbleball turns on that magnet and four other magnets, then turns them off again from back to front. The Marbleball turns into the Metalball, goes to the cannon ball and pushes it to a switch to disable another magnet, then changes into the Marbleball and exits the level.