Lavaworld Level 4

Lavaworld Level 4 is the fourth level of Lavaworld, and the twenty-eighth in the entire single player game.

It is the same in both PC and Console versions, but is different with a PhysX PPU.

Beginning
The Marbleball turns into the Powerball and attracts to a magnet, lets the floor fan lift it, attracts to another magnet and turns that magnet off. The Powerball then goes to another magnet with the help of a hanging magnet and attracts to another higher magnet. The Powerball jumps across three flying platforms towards the first checkpoint.

Checkpoint #1
The Powerball dashes through three sets of two windmills and goes up multiple half pipes, dashing at gaps and slopes towards the second checkpoint.

In the PhysX version, the Powerball pushes a cannon ball down some rails to press a lever that starts fluid flowing. It then pushes two cannon balls onto the wheel and into a half tube, then it pushes the cannonballs on switches to open gates for the Powerball to go through.

Checkpoint #2
The Powerball goes over four floor fans and goes towards the third checkpoint.

In the PhysX version, the Powerball jumps over a fence, then goes to the fluid mechanism, changes into the Metalball and pushes a metal box to a magnet. The Metalball changes into the Powerball, then jumps over a broken platform and to a fluid cannon, where fluid is sprayed to the fluid mechanism to power a magnet so the metal box sticks to it. The Powerball turns into the Metalball and pushes the metal box to a switch to turn on another magnet, so the Metalball can change into the Powerball and stick to it to get to the checkpoint.

Checkpoint #3
The Powerball turns on a switch to make a lever push a stone ball. The Powerball has to fill in a gap in the rails. If the stone ball falls, the Powerball must push it off so it can respawn at the lever. Once that gap is filled in and the stone ball crosses it, the Powerball dashes over two platforms and fills in another gap so the stone ball crosses it and turns on a timer switch. The Powerball must get to the generator before the gate closes. If the gate does close, there are rails behind the generator. The Powerball must stick to a hanging magnet and push a wooden crate off the rails, then fill in one more gap so the stone ball can press a hold switch to turn on a magnet, allowing the Powerball to stick to it and head to the end of the level